// Created by Crowbar 0.71
====== File Size ======
	534,687
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 899 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	900 - 3,095 theMdlFileData.theBones 9
	3,096 - 4,199 theMdlFileData.theAttachments 12
	4,200 - 4,211 theMdlFileData.theHitboxSets 1
	4,212 - 4,223 [ERROR] Unread bytes (non-zero) [ 02 03 04 00 07 05 08 06 01 00 00 00 ]
	4,224 - 4,499 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 3
	4,225 - 4,228 anAnimationDesc.anAnimation [@idle] (unused empty data structure at the end of the list)
	4,229 - 4,231 anAnimationDesc.anAnimation [@idle] alignment [ 10 00 00 ]
	4,232 - 4,316 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,317 - 4,320 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	4,321 - 4,323 anAnimationDesc.anAnimation [@idle_seq] alignment [ 10 00 00 ]
	4,324 - 4,408 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,409 - 4,412 anAnimationDesc.anAnimation [@attack_seq] (unused empty data structure at the end of the list)
	4,413 - 4,415 anAnimationDesc.anAnimation [@attack_seq] alignment [ 10 00 00 ]
	4,416 - 4,799 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0A 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	4,800 - 5,495 theMdlFileData.theSequenceDescs 3
	5,496 - 5,531 [idle] aSeqDesc.theBoneWeights 9
	5,532 - 5,533 [idle] aSeqDesc.theAnimDescIndexes 1
	5,534 - 5,535 [idle] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,536 - 5,537 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	5,538 - 5,539 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,540 - 5,779 [attack_seq] aSeqDesc.theEvents 3
	5,780 - 5,781 [attack_seq] aSeqDesc.theAnimDescIndexes 1
	5,782 - 5,783 [attack_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	5,784 - 5,815 theMdlFileData.theBodyParts 2
	5,816 - 5,963 aBodyPart.theModels 1
	5,964 - 6,259 aBodyPart.theModels 2
	6,260 - 6,375 aModel.theMeshes 1
	6,376 - 6,491 aModel.theMeshes 1
	6,492 - 6,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	6,496 - 6,891 theMdlFileData.theTextures 9
	6,892 - 6,895 theMdlFileData.theTexturePaths 1
	6,896 - 7,039 theMdlFileData.theSkinFamilies 8
	7,040 - 7,093 theMdlFileData.theKeyValuesText = mdlkeyvalue
{
prop_data {
"base" "Metal.Medium"  }
}

	7,094 - 7,095 theMdlFileData.theKeyValuesText alignment [ 00 00 ]
	7,096 - 8,335 [ERROR] Unread bytes (non-zero) [ 09 00 00 00 40 00 00 00 64 00 00 00 88 00 00 00 F4 00 00 00 84 ... ]
	8,336 - 8,336 aTexturePath = 
	8,337 - 8,379 theNameCopy = "weapons\auto_rocket_launcher_ARL\w_ARL.mdl"
	8,380 - 8,386 theSurfacePropName = "weapon"
	8,387 - 8,399 aBone.theName = "ja_c_propGun"
	8,400 - 8,411 aBone.theName = "weapon_bone"
	8,412 - 8,422 aBone.theName = "def_c_base"
	8,423 - 8,438 aBone.theName = "def_c_proscreen"
	8,439 - 8,449 aBone.theName = "flashlight"
	8,450 - 8,462 aBone.theName = "muzzle_flash"
	8,463 - 8,468 aBone.theName = "shell"
	8,469 - 8,478 aBone.theName = "l_hand_ik"
	8,479 - 8,488 aBone.theName = "r_hand_ik"
	8,489 - 8,503 anAttachment.theName = "vstAttachment1"
	8,504 - 8,512 anAttachment.theName = "shell_fp"
	8,513 - 8,522 anAttachment.theName = "proscreen"
	8,523 - 8,529 anAttachment.theName = "WEAPON"
	8,530 - 8,537 anAttachment.theName = "PROPGUN"
	8,538 - 8,545 aHitboxSet.theName = "default"
	8,546 - 8,551 anAnimationDesc.theName = @idle
	8,552 - 8,561 anAnimationDesc.theName = @idle_seq
	8,562 - 8,573 anAnimationDesc.theName = @attack_seq
	8,574 - 8,578 aSeqDesc.theName = "idle"
	8,579 - 8,590 aSeqDesc.theActivityName = "ACT_VM_IDLE"
	8,591 - 8,599 aSeqDesc.theName = "idle_seq"
	8,600 - 8,610 aSeqDesc.theName = "attack_seq"
	8,611 - 8,632 aSeqDesc.theActivityName = "ACT_RANGE_ATTACK_SMG1"
	8,633 - 8,655 anEvent.theName = AE_CL_VSCRIPT_CALLBACK
	8,656 - 8,682 aBodyPart.theName = "w_auto_rocket_launcher_ARL"
	8,683 - 8,728 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at"
	8,729 - 8,781 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_skin31"
	8,782 - 8,836 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_01"
	8,837 - 8,891 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_02"
	8,892 - 8,946 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_03"
	8,947 - 9,001 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_04"
	9,002 - 9,056 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_05"
	9,057 - 9,111 aTexture.thePathFileName = "models\Weapons_R2\sidewinder_at\sidewinder_at_prime_06"
	9,112 - 9,152 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	9,153 - 534,686 [ERROR] Unread bytes (non-zero) [ 00 00 00 10 00 00 00 00 00 00 00 01 00 00 00 8A FA 8E 0A C0 08 ... ]
	534,687 - 534,687 END OF FILE + 1 (File size)
========================
